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Bug
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Resolution: Invalid
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None
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24w37a
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None
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Confirmed
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(Unassigned)
Relates to MC-276764 and MC-276765.
The bug
If a splash potion is given a custom model, the smashed glass textures will not inherit the particle textures of that model.
How to reproduce
/give @s minecraft:splash_potion[minecraft:item_model=blue_concrete,potion_contents=healing]
- Throw on ground
- Observe the white smashed glass particles
Expected results
No white particles - they would instead be blue concrete particles.
Actual results
There are still white particles.
How to fix
Since splash potions and lingering potions produce two types of item particles, one from the "bottle" texture and one from the "contents" texture, it may be worth implementing some sort of system for block and item particle textures that permits multiple particle textures per model, possibly with a weighting system.