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Bug
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Resolution: Invalid
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None
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24w36a
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None
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Confirmed
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Performance, Rendering
Even if block faces are culled they are still subject to translucency sorting which can unnecessarily lag out the translucency sorter
Reproduction Steps
- Lower your render distance to 10 chunks
- Create a superflat world with preset
minecraft:bedrock,minecraft:water,minecraft:ice;minecraft:the_void
- Wait for the spawn area chunk to load
- Fly around in a circle around the spawn (try to avoid loading any new chunks)
- Create the same world but with 90 layers of water
minecraft:bedrock,90*minecraft:water,minecraft:ice;minecraft:the_void
- Wait for the spawn area chunk to load
- Fly around in a circle around the spawn (try to avoid loading any new chunks)
Observed Results
- In the world with 1 layer of water translucency sorting behaves correctly
- In the world with 90 layers of water translucency sorting lags behind a lot
Expected Results
- Since all of the faces between water blocks are culled they wouldn't affect the sorter