-
Bug
-
Resolution: Duplicate
-
None
-
1.21.1
-
None
-
Unconfirmed
-
(Unassigned)
in Anvil, put the following:
slot 1: damaged "Bow Unbreaking 1"
slot 2: very damaged simple "Bow"
slot 3 result: "Bow Unbreaking 1"
required XP: 3
now change order:
slot 1: very damaged simple "Bow"
slot 2: damaged "Bow Unbreaking 1"
slot 3 result: "Bow Unbreaking 1" (exact same repair status as in 1st order)
required XP: 5 ...
- duplicates
-
MC-197318 Level cost in anvil depends on which item is the item to merge into; RepairCost value of sacrificed item ignored in level cost if primary item has a RepairCost
- Open