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Bug
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Resolution: Unresolved
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None
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24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 1.21.2, 24w46a
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None
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Community Consensus
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Minecart
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Normal
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Platform
This bug has been in other versions of Minecraft (although in slightly different form), but it is most obvious with Minecart Experiments enabled. If a minecart is placed on a normal rail between two blocks, facing in the north-south-direction, and it is pushed (for example by the player or a wind charge), its rotation can switch between 270, 90 and -90 degrees, which produces a twitching effect. This does not occur in the east-west-direction or on any number of rails more than one (at least as far as I could test).
See the video for example: https://drive.google.com/file/d/1yNdLCEpy0RqoOaVTIdskHYvAUdD5ISNr/view?usp=drive_link
In the video, I eventually got the minecart to switch between all three rotations, producing the twitching effect.
Steps to reproduce:
- Build the layout as shown in the image (the minecart must face in the north-south direction).
- Jump around in the minecart (especially on the sides).
- It should eventually switch its rotation to 90 degrees (you can measure this with "/data get entity @n[type=minecart] Rotation").
- Break the minecart and place another one.
- Throw a lot of wind charges next to the minecart on one side and measure its rotation, and then throw them on the other side (finally measure the rotation again).
- The minecart should switch its rotation to 90 and -90 degrees (in whatever order).
What I expected to happen:
The minecart should not change rotation at all because it is on a rail. If this is intended, the minecart should also change rotation in the east-west-direction and on longer tracks. Also, not both 270 and -90 degrees should be used because they are different numbers for the same rotation.
- relates to
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MC-275591 Minecarts rotate strangely on corner rails if next to other minecarts
- Reopened