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Bug
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Resolution: Works As Intended
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None
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24w34a
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Confirmed
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Commands, Items
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player has a 10 second cooldown on the fishing rod, this effectively doubles the item cooldown for the item making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]
- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
- relates to
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MC-275789 Component use_cooldown does not apply to some items
- Open
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MC-275796 The use_cooldown component does not work for item usage interactions on blocks
- Open
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MC-275797 The use_cooldown component only works for certain item interactions with entities
- Open
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MC-275801 Use cooldown triggers without item consumption
- Resolved