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Bug
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Resolution: Unresolved
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None
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24w34a
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Confirmed
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Commands
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Important
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1285616
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Expansion B
The use_cooldown component does work for some item interactions on entities, however; some other items do not work like shearing a sheep, naming an entity, putting an item in an item frame, or leading an entity.
Steps to Reproduce:
- Spawn two pigs
- Get the following item stacks:
/give @p minecraft:name_tag[minecraft:use_cooldown={seconds:3},minecraft:custom_name="pig"] 64 /give @p carrot[minecraft:use_cooldown={seconds:3}] 64
- Use both items on the pigs
Expected Result:
Both items would go on cooldown once used, because they are both item usages on an entity.
Observed Behavior:
Only the carrot will go on cooldown, and the lead will not.
Screenshots/Videos:
Notes:
The carrot working is likely because the item also has an eating usage as well.
Related to MC-275796