The open bundle textures (textures/item/bundle_open_back.png and textures/item/bundle_open_front.png) use a 'newer' palette which is also present in Minecraft: Bedrock Edition (with the lightest leather pixel being #D18249), while the closed bundle texture (textures/item/bundle.png) in Minecraft: Java Edition still uses the 'older' darker color palette (with #CD7B46).
This creates an inconsistency across item textures, and game versions. Either the Java bundle color palette should be used on the open_front/back textures, or the open_front/back palette should be retro-actively added to the java bundle texture.
Screenshot:
- relates to
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MC-248611 Minecraft uses two different color palettes for leather
- Open
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MC-262419 Minecraft uses two different color palettes for iron
- Open
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MC-264125 All hanging signs' item textures have incorrect chain color palette
- Open
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MC-268647 Minecraft uses two different color palettes between golden armor/tools, and other gold-based textures
- Open
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MC-275331 The texture of bundle doesn't match Bedrock Edition
- Resolved