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Bug
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Resolution: Invalid
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None
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1.21
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None
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Unconfirmed
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(Unassigned)
Reproduction steps:
- Load attached world (use either survival or creative mode)
- Use command /tp 2310 -46 -3875.5
- Shoot 3-5 arrows into the wool block directly next to the sculk shrieker (take care they don't return to inventory)
- Flip the redstone lever on the redstone lamp (lamp should now be ON)
- Wait for wardens to begin spawning on the glass platform
- Verify that messages "warden crossed tripwire" and "hopper clock pulsed" appear
- Use command /tp 4951 -49 -3780 (coordinates to a set of ancient city sculk sensors/shriekers)
- Wait several seconds to verify that messages "warden crossed tripwire" and "hopper clock pulsed" still appear in the chat log following the tp command. This means that
- The chunk loader is working
- The sculk shrieker in Step 2 is still summoning wardens
- Walk around the nearest sculk sensors to activate the nearby sculk shrieker
Observed Results: Shulk shrieker from Step 9 spawns a warden
Expected Results: Shulk shrieker from Step 9 should NOT spawn a warden
From the wiki: "This means that if a player triggers one shrieker, they are completely unable to trigger any other shrieker within 10 seconds." (https://minecraft.wiki/w/Sculk_Shrieker#Spawning_wardens)
A sculk shrieker near 2305, -50, -3852 in my single player world is activated every 10 seconds by arrows on a block (shot by player). With a nether portal chunk loader, it still activates and runs even when player is at coordinates 4946, -48, -3774.
I verified it was still operating using command blocks to announce when the hopper clock pulsed, and when a new warden entered the farm's water-stream (see screenshot1 and screenshot2).