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Bug
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Resolution: Fixed
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1.21, 24w33a, 1.21.3
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None
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Community Consensus
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Mob behaviour
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Low
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Gameplay
How to Reproduce - Observation 1:
- Spawn a zombie with CanPickUpLoot set to 1b:
/summon minecraft:zombie ~ ~ ~ {CanPickUpLoot:1b}
- Give the zombie a mace / trident.
- After it picks up the mace / trident, give it a netherite axe, a highly coveted item by zombies that has more attack damage than the mace / trident.
Observed result:
It doesn't pick up the netherite axe.
How to Reproduce - Observation 2:
- Spawn a zombie with CanPickUpLoot set to 1b:
/summon minecraft:zombie ~ ~ ~ {CanPickUpLoot:1b}
- Give the zombie a stick, one of the least desirable items for zombies.
- After it picks up the stick, give it a mace / trident.
Observed result:
It doesn't pick up the mace / trident.
Expected result:
Mobs should generally prefer weapons based on the melee attack damage that they deal.
Notes:
Mobs will replace most (if not all other weapons) with any sword, even if the sword deals less damage.
- is duplicated by
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MC-273479 Maces are not seen as a 'better' weapon by mobs
- Resolved