-
Bug
-
Resolution: Fixed
-
1.21
-
None
-
Windows 10, Java 22.0.1
-
Community Consensus
-
Commands, Networking, Player
-
Very Important
-
Platform
Entities teleported to the player from chunks loaded with /forceload are not rendered. They still produce sounds but their hitbox and model do not exist. Relogging or leaving the area and returning causes the entity to render correctly. If leaving the chunk, you have to walk/fly away and return. Teleporting away and teleporting back does not cause the entity to render.
What I expected to happen was...:
The entity teleported to the player should be rendered normally.
What actually happened was...:
The entity is not rendered to the player, however the entity still produces sounds. The entity is also able to move around, and the AI functions normally. It is just invisible to the player, and the hitbox is not present.
Steps to Reproduce:
- Forceload a chunk with an entity in it.
- Tag the entity.
- Move about 500 blocks away from the forceloaded chunk.
- Teleport the tagged entity to you using "/execute as @e[tag=<tag>] run tp @s ~ ~ ~"
- The entity is teleported, but is not rendered.
- is duplicated by
-
MC-274294 When a Slime generated at a distant location is sent to another location using the tp command, functions such as collision box are faulty
- Resolved
-
MC-274403 Entities can be invisible after traveling through a gateway to players already on the other side until rejoin
- Resolved
-
MC-275057 Entity(Wolf as tested) becomes invisible when teleporting from an Untracked Chunk
- Resolved
-
MC-275411 Pets become invisible after long distance teleportation
- Resolved