Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-273032

Pufferfish Inflates/Deflates Sound isn't Detected by Sculk Sensor nor Calibrated Sculk Sensor

XMLWordPrintable

    • Unconfirmed
    • (Unassigned)

      The Bug

      When a pufferfish inflates when an entity is near it or deflates when an entity is no longer near it, either sound isn't detected by sculk sensors nor calibrated sculk sensors.

      How to Reproduce:

      1. Recreate the setup as show in the first screenshot, with a water block with a pufferfish inside, surrounded by glass blocks on all sides except for the side that the entity will be placed which instead of a glass block will be a wool block
      2. Place 2 wool blocks, 1 above and 1 below of the already placed wool block & then add 1 more wool block out of the bottom wool block in an "L" shape facing outwards
      3. Place a sculk sensor on the opposite side of the setup from which the wool was placed
      4. Place the entity on top of the sticking out wool block to cause the pufferfish to inflate, after the pufferfish is done inflating the entity can be removed to cause the pufferfish to deflate

      Observed Results:
      The sculk sensor does not detect the sound of the pufferfish inflating nor deflating

      Expected Results:
      Both the sound of the pufferfish inflating and deflating being detect by the sculk sensor, most likely as a signal strength of 4 as it is a unique mob action

        1. 2024-06-06_14.32.49.png
          437 kB
          Batmichael723
        2. 2024-06-06_14.33.01.png
          658 kB
          Batmichael723
        3. 2024-06-06_14.33.19.png
          651 kB
          Batmichael723
        4. 2024-06-06_14.35.17.png
          644 kB
          Batmichael723
        5. 2024-06-06_14.35.47.png
          562 kB
          Batmichael723

            Unassigned Unassigned
            Batmichael723 Batmichael723
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: