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Bug
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Resolution: Duplicate
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None
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1.21 Pre-Release 1
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Unconfirmed
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(Unassigned)
Summon Any Display with Rotation [90f,0f] for example. Rotation of the entity looks different from expected but after some time it updates to normal
Command for example:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}
- duplicates
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MC-272577 Summoning any entity with rotation causes it to be rotated incorrectly
- Resolved