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  1. Minecraft: Java Edition
  2. MC-271602

Entity Effects used with the "projectile spawned" Effect Component always source at 0,0,0.

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    • (Unassigned)

      Summoning entities through the projectile spawned effect component do not spawn correctly on the projectile, and rather spawn on the coordinates 0 0 0. The same thing happens for "explode", "play_sound", "spawn_particles", and "run function".

      Also there might be additional issues with the "run function" component as most commands do not work correctly, even when 0 0 0 is loaded in.

            Unassigned Unassigned
            InkyBoii_0021 InkyBoii_0021
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