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  1. Minecraft: Java Edition
  2. MC-270942

Wolf water shaking particles do not account for the scale attribute

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 23w51a, 1.20.5 Release Candidate 2, 1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 24w19b, 1.21.3, 24w45a
    • Confirmed
    • Commands, Particles
    • Low
    • Platform

      The particles created when wolves shake themselves dry from the rain will not take into account the wolf's scale attribute.

      Steps to Reproduce:

      1. Summon/Spawn a wolf
      2. Modify its scale
        /attribute @e[type=wolf,limit=1,sort=nearest] scale base set 10
        
      3. Set weather to rainy, allowing the wolf to get wet
      4. Set weather to clear

      Observed Behavior:

      The particles will be greated slightly above the ground, away from the wolf.

      Expected Behavior:

      The particles would be created around the wolf's body.

      Screenshots/Videos:

      Normal scale:

      Larger scale:

      Notes:

      Related to:
      MC-270594 MC-270592 MC-267708 MC-267707 MC-267706 MC-267428 MC-270801

            Unassigned Unassigned
            Jingy [Helper] Jiingy
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            3 Vote for this issue
            Watchers:
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              Created:
              Updated:
              CHK: