The particles created when wolves shake themselves dry from the rain will not take into account the wolf's scale attribute.
Steps to Reproduce:
- Summon/Spawn a wolf
- Modify its scale
/attribute @e[type=wolf,limit=1,sort=nearest] scale base set 10
- Set weather to rainy, allowing the wolf to get wet
- Set weather to clear
Observed Behavior:
The particles will be greated slightly above the ground, away from the wolf.
Expected Behavior:
The particles would be created around the wolf's body.
Screenshots/Videos:
Notes:
Related to:
MC-270594 MC-270592 MC-267708 MC-267707 MC-267706 MC-267428 MC-270801
- relates to
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MC-270594 Eating particles do not account for the scale attribute
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MC-270801 Squid ink particles do not properly account for the scale attribute
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MC-267428 Phantom wing particles do not account for scale attribute
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MC-267706 Evoker and illusioner summon particles do not account for scale attribute
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MC-267707 Wither particles do not account for scale attribute
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MC-267708 The wither's skull projectile attacks do not account for the scale attribute
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MC-270592 Player action sounds cannot be heard with a larger scale attribute
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