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  1. Minecraft: Java Edition
  2. MC-270592

Player action sounds cannot be heard with a larger scale attribute

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    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • 1.20.5 Pre-Release 1
    • Confirmed
    • Commands, Sound

      Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set. This results in missing out on necessary gameplay feedback for the player.

      Steps to Reproduce:

      1. Modify the player's scale to a larger value, such as;
        /attribute @s minecraft:generic.scale base set 20
        
      2. Preform one of the following actions:
        1. Eat an item
        2. Use a weapon (such as a trident, or bow)
        3. Use an item (like a map, ender eye, or spyglass)

      Observed Behavior:

      The action will preform as expected, but the sound created cannot be heard by the player.

      Expected Behavior:

      Considering the sound plays at a regular/lower scale value, and provides the player with necessary gameplay feedback, the sound should also be heard at larger scale values.

      Screenshots/Videos:

      LargeScaleSounds.mp4

      Notes

      On certain large, but not extremely high scales, it is possible for the sounds to not be heard in the second, or third-person perspectives, but be heard in first-person.

            Unassigned Unassigned
            Jingy Jiingy
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              Created:
              Updated:
              Resolved:
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