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Bug
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Resolution: Unresolved
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None
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1.20.4, 24w14a, 1.20.5 Pre-Release 2
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None
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Community Consensus
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Textures and models
Relates to MC-269935, MC-270259 and MC-270520.
The bug
If .mcmeta files are used to define how the arrow texture and fire texture used inside furnace, blast furnace and smoker inventories scale with size changes, unexpected and unsightly results follow.
How to reproduce
- Download and apply the attached resource packs individually
- Smelt things in furnaces
Expected results
- For "stretch", the square texture would stretch to accommodate the current level of progress.
- For "tile", the square texture would repeat to accommodate the current level of progress.
- For "nine_slice" we'd get a similar result to "tile", but only the center would repeat and there would be a continuous border.
Actual results
- For "stretch", the texture is pre-stretched and then truncated to indicate progress.
- For both "tile" and "nine_slice" we get the behaviour we'd previously expected for "stretch" - the texture stretches to fit the progress.
How to fix
Make these use the scaling correctly. (For tile and nine_slice, it may be worth including a json parameter to indicate that the tiling occurs from the bottom up for flames, rather than the top down as it currently does for all other tiling GUI textures.)
Alternatively, since there aren't many frames, there could be a different sprite for each progress level, which would be cycled through.
- relates to
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MC-270567 Brewing stand sprites do not scale as expected when scaling behaviour is defined via mcmeta files
- Open
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MC-269935 Advancement box textures use nine-slice scaling, but seemingly cannot be configured
- Open
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MC-270259 Progress bar textures do not scale as expected when scaling behaviour is defined via mcmeta files
- Open
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MC-270520 Donkey/mule/llama chest slots do not scale as expected when scaling behaviour is defined via mcmeta files
- Open