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  1. Minecraft: Java Edition
  2. MC-270530

Horses, donkeys, mules, llamas and camels all use the same inventory texture file

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.4, 24w14a
    • None
    • Community Consensus
    • Textures and models

      Discovered while testing MC-165182. Relates to MC-270516 and MC-270517.

      The bug

      Horses, donkeys, mules, llamas and camels all use the file textures/gui/container/horse.png. Not only is this intuitive by name terms, it's also inconsistent with:

      • furnaces, blast furnaces and smokers, which all use different texture files despite appearing identical
      • shulker boxes, which have an identical looking inventory to single chests/trapped chests, ender chests, barrels and minecarts with chests, but are handled by a dedicated texture file

      How to fix

      Introduce new, dedicated files for each of these entities.

      Further notes

      Fixing this should also make fixing MC-265033 easier - for the type of entity in question, the saddle/carpet/armor slot could be made part of the inventory texture itself rather than an external sprite, and the slot outline could be split into its own file as to behave correctly when items are in the slot.

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
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