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Bug
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Resolution: Fixed
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1.20.4, 24w13a, 24w14a, 1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 24w19b, 1.21 Pre-Release 2, 1.21, 1.21.1, 1.21.3, 24w45a
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Confirmed
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Accessibility, Advancements, Sound
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Normal
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Platform
Granting the player all advancements in the game (plus any possible datapack advancements) will result in the player having to sit through prolonged audio spam, often with increasingly loud audio due to multiple higher level advancements being granted at the same time. While this may technically be expected behavior as advancements being rewarded should result in proper gameplay feedback, the current implimentation usually results in players simply choosing to leave the game and then rejoining to avoid the audio spam all together (which should not be a proper solution to avoid the audio). Granting a player all advancements is often not done with the intention of observing every advancement they have been rewarded, so the result can be very disruptive to gameplay, arguably making it an issue as it interferes with the player.
Steps to Reproduce:
- Ensure audio is turned up
- Grant the player all advancements
/advancement grant @a everything
Observed & Expected Results:
- The advancement toasts (while admittedly fairly 'quick') will take upwards of an entire minute to finish, with numerous loud increases in volume and bass.
- Considering the advancement toasts being shown to the player is by design currently, the expected behavior would likely be some sort of comprimise of volume, whether that be a decrease, or having none at all for the specific case of rewarding all advancements.
Screenshots/Videos:
A snippit of the audio (pay attention to ~30-40 seconds in, where numerous high level advancements are granted at once, dramatically boosting volume all at once:
AdvancementGrant.mp4