The saddle on pigs and striders stays visible during their death animation.
Steps to Reproduce:
- Summon a pig and/or strider
- Put a saddle on it
- Kill the entity
Expected:
Because the saddle item is present inside the game space, the saddle on the entity would be removed before the death animation plays, avoiding visual 'duplication'.
Observed:
The saddle item that was equipped on the entity will be visible in air/on the ground, while the saddle on the entity is also still present.
Notes:
Fixing this issue would necessitate distinct changes in the code because pigs and striders do not store their saddle as a conventional item in an item slot, but rather as the "Saddle" NBT tag, which is either set to 1 or 0.
- relates to
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MC-270192 The saddles of some entities stay visible through their death animation
- Open