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Bug
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Resolution: Awaiting Response
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None
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24w12a, 1.21.3, 1.21.4 Release Candidate 3
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None
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Unconfirmed
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(Unassigned)
The Bug:
It’s not very common to replicate out in the open, but comes up often in certain Trial Chamber rooms; sometimes when hostile, Breezes will try to walk to a specific spot before shooting. If held back at all, like by a player continuously swinging a weapon at them, they will not give up trying to move here, instead becoming trapped in a cycle of moving foresrd then being knocked back until death.
The expected behavior is them changing focus back to shooting or jumping.
Steps to reproduce:
This issue is a little hard to reproduce, as it is situational, but definitely effects Breeze fights. A video will be attached that clearly shows this bug.
- Wait for a Breeze to start pathfinding and walk up to it
- Under the right circumstances (which happen often to me in casual gameplay but was a grind in testing gameplay), the Breeze will not correct perform the behavior its meant to when a player is close and keep shooting, instead it will insist on continuing to pathfind, which leaves it as a sitting duck
- Keep hitting it and observe how it dies without much fight back
In an alternative situation, this Breeze is trying to pathfind out of the water, and thus completely ignores is objective to shoot at the playe while i was up close, meaning if I had the proper weapons to fight back it would have died without countering. Note how it started again as I backed off, this behavior was meant to be fixed
BreezeWater.mp4