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Bug
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Resolution: Unresolved
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None
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24w07a, 24w09a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 2, 1.20.5 Pre-Release 3, 1.20.5 Release Candidate 1, 1.20.5 Release Candidate 2, 1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 24w18a, 24w19b, 24w20a, 24w21b, 1.21 Pre-Release 2, 1.21 Pre-Release 4, 1.21 Release Candidate 1, 1.21, 24w33a, 1.21.1, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 1.21.2 Pre-Release 3, 1.21.2, 24w44a, 1.21.3, 1.21.4
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Confirmed
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Entities, Rendering
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Normal
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1315400
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Expansion B
The bug
Heads and skulls are misaligned with the heads of strays and boggeds when worn.
Doesn't happen when wearing other blocks.
Does not affect skeletons and wither skeletons.
Steps to reproduce
- Use the following command:
Stray
/summon minecraft:stray ~ ~ ~ {NoAI:1b,ArmorItems:[{},{},{},{id:"minecraft:skeleton_skull",Count:1b}]}
Bogged/summon minecraft:bogged ~ ~ ~ {NoAI:1b,ArmorItems:[{},{},{},{id:"minecraft:skeleton_skull",Count:1b}]}
- Observe the stray's or bogged's neck for exposed pixels.
- relates to
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MC-156300 Full blocks are misplaced on villager heads
- Open
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MC-258237 Heads and skulls are misaligned with the heads of baby zombies, husks, and drowned when worn
- Open
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MCPE-178959 Bogged's head does not move together with equipped Skull & Carved Pumpkin
- Resolved
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MC-2664 Floating Mob Heads above baby mobs that wear them / Baby zombie hitbox too high
- Resolved