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Bug
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Resolution: Unresolved
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None
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1.20.4, 24w07a, 1.21, 24w37a
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None
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Confirmed
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Game Events
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Low
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Gameplay
Both players and non-players (such as foxes) can activate totems of undying when they would otherwise die. Doing so for players emits the minecraft:item_interact_finish game event, which has a vibration frequency of 3, but this behavior is not replicated for non-players. As a result, detecting a non-player activating a totem of undying in the same way as a player activating a totem of undying is impossible.
Relates to MC-261427, but only affects non-players.
Steps to reproduce
1. Place a calibrated sculk sensor that receives an input power of 3.
2. Summon a fox near the calibrated sculk sensor:
/summon minecraft:fox ~ ~ ~ {Silent: 1, NoAI: 1}
3. Give the fox a totem of undying:
/item replace entity @n[type=minecraft:fox] weapon.mainhand with minecraft:totem_of_undying
4. Damage the fox to death:
/damage @n[type=minecraft:fox] 100 minecraft:fall
5. Observe that the calibrated sculk sensor does not activate.
Expected behavior
The calibrated sculk sensor with an input power of 3 would activate when a nearby mob activates a totem of undying.
Actual behavior
The calibrated sculk sensor does not activate.
Code analysis (Yarn mappings)
The LivingEntity#tryUseTotem method calls the Entity#emitGameEvent method within an instanceof ServerPlayerEntity condition, which is not needed unlike for statistics that do not apply to non-players. A possible fix is to move this method call outside of the condition.
- relates to
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MC-261427 Sculk sensors and calibrated sculk sensors don't detect totem of undying activating
- Resolved