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Bug
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Resolution: Invalid
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None
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24w06a
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None
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Unconfirmed
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(Unassigned)
If the generic.jump_strength of a player or an entity is set to a value high enough, to make them jump above their generic.safe_fall_distance, they are capable of taking fall damage on, or if the generic.jump_strength is set high enough, even above the y-level, they took off at.
Expected behaviour:
Players and entities can't take fall damage above the y-level they took off at.
Steps to replicate:
- Create a new world, set "Allow Commands" to "ON".
- Open the chat.
- Type / paste the following command: "/attribute @s minecraft:generic.jump_strength base set 1"
- Press your jump key and wait until you reach the ground.
- You just took fall damage.