The particles emitted from an evoker's arms when summoning either vex, or fangs, do not change their position relative to the evoker when changing their scale attribute.
Steps to Reproduce:
(Requires survival mode)
- Summon an either an evoker, or an illusioner (In this case, an evoker)
- Give the player regeneration for ease
/effect give @p minecraft:regeneration infinite 255 true
- Modify the evoker's scale
/attribute @e[type=evoker,limit=1] minecraft:generic.scale base set 0.25
Observed & Expected Results:
- The summon particles will be far above the entity, disconnected from their hands.
- The particles would render in the correct position at the end of the entity's arms, exactly as it would at a scale of 1.
Screenshots/Videos:
Notes:
- relates to
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