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Bug
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Resolution: Duplicate
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None
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23w51b
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None
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Unconfirmed
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(Unassigned)
Models fall out of the bed on first and their person when generic.scale is set too high
How to recreate:
Load a test world
/attribute @s generic.scale base set 2 /gamerule doDaylightCycle false /time set midnight
Sleep in a bed
OR
Summon a villager
/attribute @e[type=villager,limit=1] generic.scale base set 2 /gamerule doDaylightCycle false /time set midnight
Place a bed near the villager so it sleeps
- duplicates
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MC-267427 Rendering offset of sleeping entities does not account for scale attribute
- Resolved