The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1
- Set weather to rainy
/weather rain
- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
trident_downward.mp4
trident_forward.mp4
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
- causes
-
MC-256421 Using tridents enchanted with riptide while inside, near, or on top of blocks produces their step sounds
- Open
-
MC-197480 Trident riptide attack & animation continues when the player is on the ground
- Reopened
- discovered while testing
-
MC-133573 Using a Riptide Trident to whirl below slabs causes player to glitch to the top of them
- Resolved
- relates to
-
MC-131492 Riptide animation goes crazy while sprinting underwater
- Open