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Bug
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Resolution: Unresolved
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None
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1.20.4, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 2, 1.20.5 Pre-Release 3, 1.20.5 Pre-Release 4, 1.20.5 Release Candidate 1, 1.20.5 Release Candidate 2, 1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 24w18a, 24w19b, 24w20a, 24w21a, 24w21b, 1.21 Pre-Release 1, 1.21 Pre-Release 2, 1.21 Pre-Release 3, 1.21 Pre-Release 4, 1.21 Release Candidate 1, 1.21, 24w33a, 1.21.1 Release Candidate 1, 1.21.1, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2 Pre-Release 1, 1.21.2 Pre-Release 2, 1.21.2 Pre-Release 3, 1.21.2 Release Candidate 1, 1.21.2 Release Candidate 2, 1.21.2, 24w44a, 1.21.3, 24w45a, 24w46a, 1.21.4 Pre-Release 1, 1.21.4 Release Candidate 3, 1.21.4
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Confirmed
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Commands, Entities
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Low
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1155068
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Expansion A
If you freeze the game with /tick freeze and try to make a camel you are riding stand by pressing a direction, the camel visually stands but the player stays where they are. The camel is also not controllable.
Reproduction Steps:
- Spawn a camel and equip it with a saddle
- Wait for the camel to sit
- Freeze the game with /tick freeze
- Ride the camel
- Press one of WASD
You will see the camel visually get up but your player is still sitting where you were originally.
I don't know if this would technically be considered a bug because the game is frozen, but at the same time entities you are riding are supposed to not be frozen. I'm not sure if riding a sitting camel counts as "riding" it (in the context of a frozen game) and should unfreeze it (and properly stand up and reposition the player).
- relates to
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MC-270803 Camera motion stutters when entering spectating an entity while game ticks are frozen
- Resolved