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  1. Minecraft: Java Edition
  2. MC-267111

Breeze can jump when suspended in mid-air

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    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • 1.20.3 Release Candidate 1
    • Confirmed
    • Mob behaviour
    • Normal
    • 1150406
    • Expansion B

      Breeze entities are able to jump when they are suspended in mid-air, or can attempt to jump.

      Steps to Reproduce:

      1. Summon a breeze
        /summon breeze ~ ~ ~
        
      2. Enter survival mode
      3. Before the wind charge hits you, or the ground, deflect it back towards the breeze
        The breeze will be knocked back by it's own wind charge, but before hitting the ground will (sometimes) jump before touching the ground.
        The breeze would not be able to jump, as it is not standing on top of anything to be able to propel itself upwards.

      Screenshots/Videos:

      Breeze Jump.mp4

      If the video is hard to make out, here is a run-down of the behavior:
      Jump is interupted by taking damage:

      Knocked back into the air, still retaining jump charge:

      Jumping mid-air, towards a different direction:

      Notes:

      1. This behavior can also be observed by suspending a breeze mid-air using a /tp command in a command block
        tp @e[type=minecraft:breeze] ~ ~2 ~
        
      2. This behavior is inconsistent when compared to other mobs that have special jumps, such as; slimes, frogs, rabbits, or horses.
      3. Seeing as the breeze coils itself up like a spring when jumping, it's implied to the player that it is using the ground beneath them to launch upwards, rather than simply 'floating upwards' via other means.

        1. Breeze Jump.mp4
          5.43 MB
        2. interuption.png
          interuption.png
          43 kB
        3. JumpCharge.png
          JumpCharge.png
          144 kB
        4. JumpPathChange.png
          JumpPathChange.png
          258 kB

            Unassigned Unassigned
            Jingy [Helper] Jiingy
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              Created:
              Updated:
              Resolved:
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