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Bug
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Resolution: Unresolved
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None
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1.20.3 Pre-Release 4, 1.20.3 Release Candidate 1, 1.20.4, 23w51b, 24w06a, 24w12a, 24w13a, 1.20.6, 24w18a, 1.21, 24w33a, 1.21.1, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w44a, 1.21.3
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Confirmed
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Entities, Particles, Performance
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Normal
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1149529
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Expansion B
The Bug:
Breezes produce excessively large amounts of particles when moving compared to idling.
When idling, a singular breeze produces an approximate average of 10 particles that are visible on the screen. When moving, a singular breeze produces an approximate average of 175 particles that are visible on the screen. That's an average of 17 times as many particles when moving compared to idling. Something doesn't seem right here. The large amount of particles could also lead to performance issues.
Steps to Reproduce:
- Summon a breeze, wait for it to be still, and observe how many particles it produces.
- Wait for the breeze to begin moving and observe how many particles it produces.
- Compare the particles produced when the breeze is idling to when the breeze is moving.
Observed Behavior:
Breezes produce way too many particles when moving.
Expected Behavior:
Breezes would produce fewer particles when moving.