-
Bug
-
Resolution: Won't Fix
-
None
-
1.20.3 Pre-Release 2, 1.20.3 Pre-Release 3
-
None
-
Confirmed
-
Networking, Rendering
When throwing projectiles at a high tick rate, the landing/break particles will appear at the wrong location and not properly represent where the projectile landed.
Steps to Reproduce:
- Run the game as fast as possible using tick sprint
/tick sprint 1d
- Throw an egg, or snowball item around in different directions
Observed Results:
The break particle will not appear where the projectile actually landed, but instead will often appear right in front of the player's vision.
The break particles would appear at the correct location.
Screenshots/Videos:
Notes:
Relates to MC-92175