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Bug
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Resolution: Duplicate
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None
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23w45a
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Windows 10, JDK 17
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Unconfirmed
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Creative
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(Unassigned)
When generating the Trial Chambers using /place, the Trial Spawners spawn and stay inactive, and can't even changed to "waiting_for_players" using the debug stick, because it instantly resets to "inactive".
Steps to Reproduce:
- Generate Trial Chambers using "/place structure trial_chambers"
- Find a Trial spawner
- (optional) Right-click it with a spawn-egg
- Try changing the state of the spawner with the debug stick to "waiting_for_players"
Observed Results:
The Trial Spawner shortly changes its state to "waiting_for_players", but returns to "inactive" after one game tick.
Expected Results:
The Trial Spawner should stay at the state "waiting_for_players", until it is activated and thus spawns mobs.
- duplicates
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MC-266487 Trial Spawners will not activate/spawn mobs if gamerule "doMobSpawning" is set to "false"
- Open