Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-266519

Strongholds and trial chambers can intersect

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • 23w45a, 23w46a, 1.20.3 Pre-Release 1
    • None
    • Confirmed
    • Structures

      Strongholds and trial chambers can intersect.

      Seed: -1316865467785382608
      Coordinates: 9885 -19 6186

      The easiest fix would be to make trial chambers fail to generate within 400 blocks or so of a stronghold origin. Ultimately, two solutions to this kind of problem should be considered: the conversion of older structures to jigsaw generation and the implementation of a data-driven hierarchy of underground structures. For the latter, I suggest grouping structures into tiers; structures higher in a tier inhibit others in that tier from generating nearby while also completely overwriting structures in lower tiers. (If implemented correctly, #features_cannot_replace could probably be deprecated.) For the vanilla overworld this would probably be:

      • Tier 1
        • Stronghold
        • Ancient city
        • Trial chamber
      • Tier 2
        • Mineshaft
      • Tier 3
        • Monster room/dungeon (should probably also have additional logic to avoid generating inside other structures to prevent weird interactions like MC-265371)
        • Geode

      This suggestion is WIP, a proper fix should also account for igloos, monuments and the like.

            Unassigned Unassigned
            clamlol clam lol
            Votes:
            7 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: