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      I noticed when working with blocks that are on render pass 0, they should obviously be opaque. However if you have a block on this pass with a slightly translucent texture, with render distance set to short or tiny, the block becomes slightly translucency.

      To replicate:

      • Without the code at hand replace a block texture (such as the Gold Block) with a translucent texture (As shown in the attachment).
      • If you have the code at hand, merely set Ice to return 0 for its render pass.
      • Regardless this happens with view distance set to short or Tiny

      If I wasnt clear (which I can completely see being the case) just let me know! I will try my best to help out

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            Unassigned Unassigned
            Soaryn Nick Laster
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              Created:
              Updated:
              Resolved: