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Bug
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Resolution: Unresolved
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None
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23w43a
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Confirmed
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Commands, Networking
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Low
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Platform
The bug
When using `/tick step 1`, moving blocks have a random chance of being 1 tick behind depending on your connection. To reproduce:
- Run `/tick freeze`
- Power a piston
- Run `/tick step 1`
- At this point, the piston head could either move forward half a block or stay in its initial position.
Serverside, the piston always moves forward half a block.
Case where it moves forward on the client: