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  1. Minecraft: Java Edition
  2. MC-265342

Blinking absorption heart textures do not appear to actually be used in-game

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.2 Pre-release 2, 1.20.2 Pre-Release 4
    • Confirmed
    • Textures and models, UI
    • Low
    • Platform

      The bug

      The textures absorbing_full_blinking.png, absorbing_half_blinking.png, absorbing_hardcore_full_blinking.png and absorbing_hardcore_half_blinking.png in the gui/sprites/hud/heart do nto appear to be used in-game when expected to, i.e. when taking damage or recovering health when under the effects of Absorption.

      How to reproduce

      A resource pack is attached to this ticket that switches the non-Hardcore textures for absorption hearts with the equivalent textures for frozen hearts.

      To reproduce, take damage when under the effect of Absorption, or be at low health and gain the effect via a golden apple or other means and then recover health.

      Expected results

      With the resource pack active, the absorption hearts would turn pale blue when taking damage, etc.

      Actual results

      They are not.

      How to fix

      Making the absorption health bar blink when the player takes damage would probably fix this issue.

        1. 2023-09-10_18.46.51.png
          374 kB
          Connor Steppie

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
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            4 Vote for this issue
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              Created:
              Updated:
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