-
Bug
-
Resolution: Invalid
-
None
-
1.20.1
-
None
-
Windows 11, Java Version 8 Update 381
-
Unconfirmed
-
Custom Worlds
When using a datapack that adds a custom world preset or overrides a vanilla one such as Large Biomes, it causes the beardifier feature to break in a way that causes all structures to generate massive cubes under them. (Example images of this happening are attached)
I have tested this in several different custom world presets, all available in the attached datapack. The issue is most noticable when using the Lithospherical or Asthenospherical world presets and entering the nether at a soulsand valley biome, as each fossil creates these massive cubes of terrain. It is also very noticable in the Large Biomes preset when near any kind of surface structure such as a pillager outpost or village.