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Bug
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Resolution: Unresolved
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None
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1.20.1, 23w35a, 1.20.2 Release Candidate 1, 1.20.2 Release Candidate 2, 1.20.4, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 4, 1.21, 1.21.1, 24w36a, 1.21.3
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None
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Confirmed
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Mob behaviour
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Normal
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Gameplay
When skeletons are being repelled by wolves, they will still attempt to shoot, and in rare cases even do so successfully. This is inconsistent with how more recent mobs such as phantoms, piglins, and hoglins behave when being deterred by certain mobs/blocks.
This issue also affects strays, bogged, and wither skeletons.
How to reproduce:
- Create a small confine.
- Place a sitting dog where the skeleton would see it.
- Spawn a skeleton in the confine, and notice that it will randomly pull up its bow while being deterred.
- relates to
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MC-101136 Wither skeleton afraid to leave the shadows
- Open
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MC-193183 Piglin brutes sometimes rapidly raise and lower their arms
- Open
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MC-205286 Vindicators constantly equip then unequip their axe when unable to reach their target
- Open
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MC-87093 Skeleton, wither skeleton, stray and bogged arm animation glitch if they can't reach you
- Reopened
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MC-265173 Creepers can explode while being deterred by cats
- Resolved
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MC-268588 Skeletons, strays, wither skeletons, boggeds and illusioners sliding on the ground
- Open