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Bug
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Resolution: Unresolved
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None
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1.20.1, 1.20.2, 24w46a
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None
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Confirmed
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Rendering
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Low
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Platform
Are the tickets for moss carpets and mangrove logs using cutout rendering private? If not, they should be marked as related to this.
The bug
Glass blocks do not use mipmapping, but glass panes do, resulting in them looking different from each other at sharp angles of incidence.
How to reproduce
- create a long strip of glass blocks
- Create a long strip of glass panes
- Look at them from one of the far edges
Expected results
As they get farther away from the player, the glass faces would look much the same.
Actual results
Glass blocks do not use mipmapping, so they remain largely transparent at large distance, whereas glass panes do use mipmapping resulting in them fading to a solid color at the same distance.
- discovered while testing
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MC-264150 Blocks that use cutout rendering handle translucent pixels differently
- Open
- is duplicated by
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MC-266819 Glass panes render too dark with mipmaps enabled
- Resolved
- relates to
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MC-13187 Water in water cauldrons is not transparent
- Reopened
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MC-120173 Glass does not support translucent textures
- Reopened
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MC-127313 Cake block texture no longer supporting transparency
- Resolved
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MC-171683 Crimson and warped doors can't have transparent textures
- Resolved
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MC-214692 Tripwire when connected to tripwire hooks is not rendered translucent
- Resolved
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MC-262462 Cauldrons do not use the "cutout" render type
- Resolved
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MC-195505 Short grass is unaffected by mipmap levels
- Reopened