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Bug
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Resolution: Fixed
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1.19.4, 1.20 Pre-release 1, 1.21
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Community Consensus
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Performance, Textures and models
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Low
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Gameplay
The bug
The way in which the dragon egg texture is applied to the north, east, south and west faces of the block is very strange.
This, like MC-120417, appears to have originated as a result of dragon eggs being converted to json models in release 1.8, and persisted due to how strange the dragon egg texture is.
How to reproduce
Two resource packs are attached to this issue: one for use in release 1.7.10 and release 1.8, and another for use in the current version.
- Download both resource packs
- Load up version 1.7.10
- Obtain a dragon egg (you'll probably need commands due to
MC-55718) - Apply the "old" resource pack
- Inspect each side of the block
- Load up that same world in release 1.8
- Inspect the dragon egg again, while still using the resource pack
- Load up the latest version as of reading
- Apply the "new" resource pack
- Obtain a dragon egg and inspect it
Expected results
The side textures of the dragon eggs would be mapped in a way that makes sense.
Actual results
The side textures are mapped in a way that makes sense in 1.7.10. However, in 1.8 and the latest version, they are mapped seemingly randomly.
How to fix
A resource pack that completely fixes this issue is attached to this ticket, which also fixes MC-120417 and MC-199238. This model is based off of the 1.7.10 dragon egg model and therefore has the same mapping as it (with the exception of the bottom face - it was mirrored in 1.7.10, but is mapped normally in this fix). It also only uses 33 texture planes instead of vanilla's 48, so should be considerably better for performance. Also included in the resource pack is a version of the dragon egg texture which eliminates all pixels the model does not use.
I give Mojang my full permission and strong encouragement to replace vanilla's current dragon egg model with the version provided in the fix resource pack for the benefit of texture pack creators and the like worldwide. Likewise for the dragon egg texture without the unused pixels.
- relates to
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MC-267127 Composter model is unoptimized, causing extra rendering lag
- Open
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MC-267895 Anvil's texture is mapped very strangely
- Open
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MC-262427 Flower pots and potted objects have very poorly optimized models and strange texture mapping
- Open
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MC-262452 Hopper models are unoptimized and cause rendering lag
- Open
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MC-262461 Stair models are unoptimized and can cause rendering lag
- Open
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MC-262470 Cauldron models are very unoptimized, causing render lag
- Open
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MC-262527 Item frame models are quite unoptimized
- Open
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MC-262641 Chorus flower models are incredibly unoptimized and cause serious rendering lag
- Open
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MC-262689 Hanging mangrove propagule models are comically unoptimized
- Open
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MC-262953 Fence gate models are very unoptimized, causing lag among other issues
- Open
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MC-267281 Fence multipart model system performance optimization
- Open
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MC-267315 Rendering performance optimization for glass pane models
- Open
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MC-267864 Two-tall plant model/rendering not optimized
- Open