Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-262516

Portal screen overlay textures are defined through the model particle parameter

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.19.4, 1.20 Pre-release 1
    • None
    • Confirmed
    • Rendering, Resource Packs

      Testing discovered MC-262515.

      The bug

      The texture which is displayed over the screen when inside of a nether portal is determined by what the "particle" texture is set to in the block's model.

      As the screen overlay is not a particle, this is unintuitive. It also forbids giving the overlay texture a different texture from the particles. This is much the same as MC-240042.

      How to reproduce

      1. Download and apply the attached resource pack
      2. Optionally inspect the model files in the resource pack to confirm what textures are referenced
      3. Break a nether portal to check what particles the portal blocks create when broken
      4. Enter a nether portal (in Survival mode)

      Expected results

      The screen overlay texture would still look like the normal nether portal texture.

      Actual results

      One of the debug textures is displayed instead.

      How to fix

      A simple fix for this would be for model files to also include an "overlay" texture parameter, similar to "particle". This texture would be used for displaying screen overlays associated with the block (inside a nether portal, suffocation, when on fire, etc.) and would be independently customizable from particles.

      Hardcoding the nether portal texture as the overlay would be undesirable.

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
            Votes:
            4 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: