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Bug
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Resolution: Unresolved
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None
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1.19.4, 23w18a, 1.21.3
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Confirmed
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Textures and models
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Low
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Platform
Relates to: MC-176095 MC-199660 MC-208679 MC-250985
May also relate to: MC-159560
The bug
The textures used for the top of the hopper and the side of the hopper contain several regions of unused pixels.
For the hopper's side texture, this follows 23w14a's fixing of MC-203399, which means the side texture is no longer used on the bottom. Therefore, four rectangles of pixels are not used anywhere on the hopper model.
For the hopper's top texture, the ring shape was made thicker in 14w10a (from two pixels to three pixels), which is the version that converted hoppers over to proper block models. However, despite this, the newly added innermost ring of pixels never ended up being used at all, and was not removed even after the Texture Update.
It is therefore possible to remove these four regions from the hopper's side texture, and the innermost ring of pixels from the hopper's top texture, without causing any visual difference to hoppers at all.
How to fix
Fixed versions of the texture files for the sides and top of hoppers are attached to this ticket. Fixing this should be as easy as replacing vanilla's current block/hopper_side.png and block/hopper_top.png textures with these fixed textures.
I've also included Programmer Art versions of these textures, as Programmer Art is also affected by this issue. Programmer Art's fix can be applied in much the same way.
As these assets are modified versions of Mojang's own game assets, intended as a fix to the game, Mojang have all the rights to use these as a fix. If required for some reason, I give Mojang full permission to use these.
- discovered while testing
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MC-262452 Hopper models are unoptimized and cause rendering lag
- Open
- is duplicated by
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MC-262453 Unused pixels in hopper top texture
- Resolved
- relates to
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MC-248553 Texture map for villager types contain unused pixels
- Open
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MC-248554 Unused pixels in lead_knot.png UV texture map
- Open
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MC-257432 Ravagers have unused pixels in their texture
- Open
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MC-261715 Ocelot and some cat textures have unused pixels
- Open
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MC-262465 Unused pixels in cauldron textures
- Open
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MC-262587 Unused pixels in item frame and glow item frame textures
- Open
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MC-262588 Unused pixels in beacon texture
- Open
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MC-265438 Texture map for each boat has unused pixels
- Open
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MC-266280 Grass block side texture has functionally unused pixels
- Open
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MC-270639 Anvil UI texture file contains large red rectangle which can never be seen
- Open
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MC-271010 Unused pickles in sea pixel texture
- Open
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MC-271371 Random palette pixels in elder_guardian.png UV texture map
- Open
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MC-272100 Unused palette pixels in horse textures (horse_[brown/chestnut/creamy/white].png)
- Open
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MCPE-170435 Hopper top texture is three pixels thick
- Open
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MC-242398 Unused pixels in sheep.png UV texture map
- Reopened
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MC-242591 Unused pixels in white/gray.png UV texture maps for llama varients
- Reopened
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MC-176309 Illusioner has a few misplaced pixels left in their texture
- Resolved
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MC-201150 Unused pixels in end rod texture
- Resolved
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MC-242092 Texture map for magma cube (magmacube.png) has unused pixels
- Resolved
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MC-242395 Texture map for the blaze (blaze.png) contains unused pixels
- Resolved
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MC-242396 Unused pixels in wood.png UV texture map for armor stands
- Resolved
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MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels
- Resolved
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MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels
- Resolved
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MC-248562 Iron golem has unused pixels in the texture
- Resolved
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MC-264467 GUI texture "villager2.png" contains unused sections
- Resolved
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MC-265305 Unused pixels in magmacube.png UV texture map & Used section removed in previous fix
- Resolved
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MC-251254 Unused pixels in end rod texture
- Open
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MC-260786 Default parrot textures have white background instead of transparent
- Open
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MC-262589 Unused pixels in brewing stand base texture
- Open
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MC-262628 Unused pixels in tripwire.png texture
- Open
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MC-262643 Unused pixels in chorus plant and chorus flower textures
- Open
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MC-264552 Unused black pixels in enchanting table book texture
- Open
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MC-267291 Unused pixels in trident.png UV map texture
- Open
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MC-267292 Unused pixels in phantom.png UV texture map
- Open
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MC-267294 Unused pixels in camel.png UV texture map
- Open
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MC-267305 Unused pixels in salmon.png texture UV map
- Open
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MC-267307 Unused pixels in cold/temperate/warm_frog.png UV texture maps
- Open
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MC-267860 Unused pixels in flowing water and flowing lava textures
- Open
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MC-267873 Leather armor base textures have functionally unused pixels
- Open
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MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen
- Open
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MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures
- Open
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MC-268056 Redstone repeater textures contain pixels that cannot normally be seen
- Open
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MC-268057 Redstone comparator textures contain pixels that cannot normally be seen
- Open
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MC-268287 Piglins (including variants) have snout/head pixels that cannot be seen normally
- Open
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MC-268288 Unused pixels in hanging mangrove propagule texture
- Open
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MC-268290 All stages of nether wart contain pixels that cannot normally be seen
- Open
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MC-268373 Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen
- Open
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MC-268376 Enchanting table UI texture file contains leftover button textures which can never be seen
- Open
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MC-271008 Unused pixels in bed textures
- Open
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MC-271303 Unused pixels in parrot_[blue/green/red_blue/yellow_blue].png UV texture maps
- Open
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MC-271356 Unused pixels in fox_sleep.png and snow_fox_sleep.png
- Open
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MC-277529 Unused pixels in powered lightning rod texture
- Open
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MC-199662 Extra pixels in cocoa pod textures as of Texture Update
- Resolved
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MC-275238 Unused pixels in dragon egg texture
- Resolved
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MC-276842 Unused pixels in colormap textures
- Resolved