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Bug
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Resolution: Works As Intended
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None
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1.19.4
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None
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Windows 10
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Unconfirmed
Non-working condition in a custom datapack:
"trigger": "minecraft:player_hurt_entity"
"is_projectile": false
'"is_projectile": false' does not work only in 1.19.4!
That is, I installed a datapack with two achievements: dealing damage with the source "direct_entity:#arrows, is_projectile:true", and dealing damage with the source "is_projectile=false"
What is happening in 1.19.3...:
When any mob is hurted with bow, game giving the "bow" achievement
What actually happened was...:
When any mob is hurted with bow, game giving the "bow" achievement
AND
"not_bow" achievement
Steps to Reproduce:
1. create a datapack with achievement given for a shot in the mob and achievement given for a hit the mob, but not by #minecraft:arrows
2. shoot the mob from the bow
3. you get achievements: "bow" and "not bow", Instead of only one achievement: "bow"