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  1. Minecraft: Java Edition
  2. MC-260897

Display entity's previous state of interpolation doesn't work as expected


    • Icon: Bug Bug
    • Resolution: Fixed
    • 23w12a
    • 1.19.4 Release Candidate 2, 1.19.4 Release Candidate 3, 1.19.4
    • None
    • Confirmed
    • Commands, Entities
    • Normal
    • Platform

      The bug

      Since 1.19.4-rc1, display entity's previous state for interpolation doesn't change most of the time when it should change. I don't know how it works at all: the animation always plays in an unexpected way.

      Not sure if this is the same issue with MC-260874 and MC-260885.

      How to reproduce

      1. /execute positioned ^ ^ ^4 run summon block_display
      2. /data merge entity @e[type=minecraft:block_display,limit=1] {block_state:{Name:"stone"},transformation:{scaleļ¼š[3.0,5.0,2.0]},start_interpolation:0,interpolation_duration:0}
      3. /data merge entity @e[type=minecraft:block_display,limit=1] {transformation:{scale:[10.0,10.0,10.0]},start_interpolation:0,interpolation_duration:1000}
      4. waiting for 5 seconds, notice that the stone is becoming big.
      5. Re-run the second command to reset it to 3x5x2
      6. Re-run the third command to restart a new animation
      7. Notice that the animation doesn't reset or restart even with step 5 & 6. Instead, the original animation in step 4 is resumed

            Unassigned Unassigned
            Chixvv Dl
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