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Bug
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Resolution: Fixed
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23w03a, 23w04a, 23w05a, 23w06a, 23w07a
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None
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Confirmed
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Commands, Networking
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Normal
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Platform
When running /ride on the player every tick (or every other tick), if the player manually dismounts the vehicle entity, their position will become desynced (as in, they will no longer be riding the entity client-side but they still are server-side) until the vehicle entity dies or the player relogs. If the player crouches, their position will be briefly resynced, but this also dismounts the vehicle again.
- is duplicated by
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MC-259210 ride command incorrect in loop
- Resolved
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MC-259252 /Ride Command Creates Desync In Command Blocks
- Resolved
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MC-259261 Repeating "/ride" cannot make player ride on entity permenantly
- Resolved
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MC-259268 Can´t ride small fireballs properly
- Resolved
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MC-259494 ride command bug
- Resolved
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MC-259568 Problem with /ride command
- Resolved
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MC-259607 When a player uses the repeating command block to ride a fishing bobber and dismount, leaving the range of the fishing bobber causes the player's position to be out of sync
- Resolved
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MC-260145 ride command nearest entity repeat command bugs the game
- Resolved