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Bug
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Resolution: Duplicate
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None
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1.19.3
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None
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Windows 11, Java 17, 4GB ram, NVIDIA RTX 2060
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Unconfirmed
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(Unassigned)
If you summon an end crystal with a target beam of somewhere really far the beam renders incorrectly, glitchy and follows the camera when moving around, it also gets more glitchy the further the target is
To reproduce:
Summon an end crystal that has a target somewhere very far or using
/summon minecraft:end_crystal ~ ~ ~ {BeamTarget:{X:142,Y:-62,Z:12000000}}
Observation:
You will see that the end crystal's beam is glitchy and is stuttering.
Expectation:
The beam renders normally and shows the beam without problems
- duplicates
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MC-217030 End Crystal Beam is glitched after huge beam target distance
- Open