End crystals do the same damage across difficulties in 1.19.3. This also applies to TNT explosions.
This is what the damage looks like when you stand in the middle of one:
1.19.2 and previous versions:
Peaceful: 0 hp / 0 full hearts
Easy: 43.5 hp/ 21.75 full hearts
Normal: 85 hp / 42.5 full hearts
Hard: 127.5 hp / 63.75 full hearts
Peaceful: 85 hp / 42.5 full hearts
Easy: 85 hp / 42.5hp full hearts
Normal: 85 hp / 42.5 hp full hearts
Hard: 85 hp / 42.5 hp full hearts
Steps to reproduce:
- Set the difficulty to anything other than normal, such as hard, peaceful, or easy.
- Spawn an end crystal.
- Observe that the end crystal does the same damage as it would on normal difficulty.
The damage from an end crystal should do the same as on version 1.19.2 and before that.
The same damage that end crystals do on normal difficulty is the same as on other difficulties.
Code analysis by etch can be found in this comment.
- is duplicated by
MC-258817 1.19.3 protection causing ender crystal damage reduce more under hard mode
MC-259072 End Crystals deal less damage on hard mode
- relates to
MC-260993 End crystals and TNT explosions do same damage regardless of difficulty for entities except players
MC-258561 Endermen teleport away instead of taking damage from end crystal, TNT and wither skull explosions
MC-4708 Explosion deals no damage to the player in "Peaceful" difficulty