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Bug
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Resolution: Fixed
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1.19.3 Release Candidate 1, 1.19.3 Release Candidate 3, 1.19.3, 1.19.4, 1.20 Pre-release 6
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None
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Confirmed
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Mob behaviour
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Normal
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Gameplay
Summary:
Uncontrolled mobs (with the exception of a camel) cannot walk when a player sits on them. If you are sitting and do not control the mob like a strider, a pig, horses and their variants, llama, they remain in one place. At the same time, an uncontrollable camel (without a saddle) can walk with the player.
I expect that mobs on which you can ride should freely move when a player sits and does not control them (a mob without a saddle or a player does not have a stick with carrots/warped fungus). It would also remove the problem of parity (in Bedrock these mobs can walk freely with the player).
Or a camel should also not walk freely with the player, like the other mobs (if this behavior has some sense).
Steps to reproduce:
- Summon a horse.
/summon horse ~ ~ ~ {Tame:1b}
- Sit and wait a while.
/summon camel
- Sit and wait a while.
Observed results:
A camel in comparison with other mobs can walk with a player.
Expected results:
The camel will not walk with the player/All mobs will walk freely when the player sits and does not control them.
- relates to
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MC-176000 Striders won't walk around on their own when ridden without a warped fungus on a stick
- Resolved