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Bug
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Resolution: Invalid
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None
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1.19.2, 22w44a
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None
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system: windows 10 - 64 bit
java version: 17.0.3 - 64 bit
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Unconfirmed
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(Unassigned)
Droppers and dispensers ticking sound is not reduced by the distance from the player.
Steps to Reproduce:
1. Place a dropper/dipenser and power it with a redstone clock
2. Get away from the dropper/dispenser
Observed Results:
As you get away from the dropper/dispenser, its sound doesn't fade away. It stay as loud as if you was next to you all the time.
Expected Results:
The sound should fade away as the distance between the player and the dropper/dispenser increase, like it does for pistons.
Notes:
The sound totally disappear when you go over 65 blocks away (approximately) from the dropper/dipenser. The sound go from full volume to nothing. If you come less than 65 blocks from a ticking dropper/dispenser, its sound can be heard at full volume.
[EDIT]
After further tests, the dropper/dispenser's sound is not directional. Turning player's head doesn't affect the left/right sound balance, making it hard to locate where the dropper/dispenser is located. It's as if this sound was played at player location instead of the dropper/dispenser location.
Also, no problem on the subtitles, they correctly appear and show the dropper/dispenser location when you are less than 16 blocks away of it.