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Bug
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Resolution: Unresolved
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None
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1.19.2, 22w45a, 1.19.3, 23w06a, 1.19.4 Pre-release 2, 1.19.4, 23w12a, 1.20, 1.20.1, 24w10a, 1.21, 1.21.4
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Confirmed
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Lighting, Rendering
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Normal
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Platform
The Bug:
The surface of water utilizes the light levels of certain non-full blocks located above them.
Steps to Reproduce:
- Create a box with some water inside that has a row of non-full blocks along the edge of the ceiling by using the following commands provided below.
/fill ~-3 ~-1 ~-3 ~3 ~3 ~3 minecraft:polished_andesite hollow
/fill ~2 ~2 ~2 ~-2 ~2 ~2 minecraft:quartz_stairs
/fill ~-2 ~ ~-2 ~2 ~1 ~2 minecraft:water
/fill ~2 ~3 ~2 ~-2 ~3 ~2 minecraft:air
- Look at the light levels of the surface of the water that's underneath the stair blocks.
- Take note as to whether or not the surface of water utilizes the light levels of certain non-full blocks located above them.
Observed Behavior:
The surface of water utilizes the light levels of certain non-full blocks located above them.
Expected Behavior:
The surface of water would not utilize the light levels of certain non-full blocks located above them.
- relates to
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MC-207257 Glowing gets applied to the upper texture of water of waterlogged sculk sensors
- Open